I would repeat myself but G/Zdoom can be configured to remove the smooth and filters. That cuts it, beat Chocolate Doom on Nightmare without saves or you're a noob and nobody will ever take you seriously as a gamer again Nice review, I still prefer to use Crispy for the resolution (hard to play a game designed for smaller resolutions on a 1920x1080 monitor) It's a nice middle ground between the game's original res (oh god 320 is so hard to look at lol) and the unnatural smoothness of G/ZDoom which, in my opinion, kind of ruins the atmosphere. only difference is gzdoom has 3d models zdoom dont. there will be zdoom compatible version and gzdoom compatible ver. The extra resolution of Crispy Doom is really nice. so i fixed his defunct wad happy to release the fixed version of it. ZDoom uses special sound names to define the sounds a player makes when. cfg files from chocolateDoom's GitHub), so the music is perfect for both ports. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. both can use digital sound packs and support metadata loop flags (sc-55 music packs are here in case you weren't aware, download the FLAC boosted versions and get the. From what I'm observed so far, GZDoom can do everything that ZDoom can, and then some. Because of the advanced rendering engine, GZDoom has a bunch of extra visual features. Originally posted by RedPhenol:I like both, but I think crispy edges out chocolate by just a bit. I believe the primary difference is OpenGL support for hardware rendering, where as Zdoom uses an updated version of the software rendering from the original Doom engine. That cuts it, beat Chocolate Doom on Nightmare without saves or you're a noob and nobody will ever take you seriously as a gamer again Then again, the invisible demons are easier to see in Crispy doom. And even the snobbiest of hipsters won't care if you use a port that ups the game's resolution from 1993 to 1996 lol, you're gonna get the same experience. Crispy Doom adds some weird artifacts with that effect, but it's nothing too drastic, just some areas looking "off" up close, like they're lit a bit too well compared to Chocolate.Īnyway, just use both and see what you like best. I use it with Linux Mint and Linux Lite, via Wine. GZDoom is also great for running old Doom Engine games on Linux. ZDoom has a very '16bit'ish' aesthetic to it giving it an old Sega Genesis/Mega Drive feel. The game was clearly made in that resolution, so the shadow-banding effect looks most natural when it's chunky. GZDoom does make the Doom games, as well as Strife/Heretic/Hexen, look prettier. The only port that has pitch-perfect diminished lighting though is still Chocolate Doom. The extra resolution of Crispy Doom is really nice. cfg files from chocolateDoom's GitHub), so the music is perfect for both ports. I like both, but I think crispy edges out chocolate by just a bit.
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